This site is great for K-12. Any classroom can use virtual travel to collaborate with students in other countries across the world.
http://www.ccproject.org/
Sunday, March 18, 2007
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Games engage us and capture our imagination. We spend tremendous amounts of time wathing games on TV, playing Playstation or X-Box, or online gaming. If students would spend just a fraction of this time on their studies, they would be unbelievably successful in their college courses. By not using this medium, we are wasting a valuable tool. Gaming can facilitate collaboration, encourage insight, help to develop values, and provide effective learning environments.
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